Tuesday, January 29, 2008

Shortening the Concert Experience

At some point, every student of music history is fed this line:
In olden times, people were so starved for entertainment, that concerts lasted for hours.
Nowadays, we're so hyper-wired that the conventional wisdom seems to be settling around an axiom that the concert experience should never run more than 90 minutes. One of the less trumpeted innovations of Peter Gelb (until yesterday) has been to trim intermissions from MET productions.

Our experience has been very similar. Some of our biggest boosters have insisted that ANALOG concerts should only last 75 minutes, and there are other tricks we've picked up to give the audience an overwhelmingly positive experience.

Here's a brief rundown of some of our favorites:
Keep it short: Anywhere between an hour and 80 minutes is ideal. 90 minutes is the top limit of what your audience will endure without a break.

No Intermission: Unless you are serving up hefty portions of music, intermissions are a relic of the past best to be avoided. It breaks the flow, and dampens enthusiasm. If you have to give an intermission, show a movie or provide some other diversion to keep people stimulated.

Program Timings: We were blown away by the response to this when we introduced it in our programs. People love to know how long pieces will last. It's simple and has a huge impact on the audience's ability to manage its own experience.

It's the Pictures, Stupid: Run, don't walk, to the AV closet and get that digital projector. It's an invaluable tool. People love pictures, and projecting images or video during a concert is one of the simplest ways to insure an audience's enjoyment.

Supertitles: No matter that the audience has a program in their hands, projecting the title of the piece or movement they are hearing is still a welcome cue.

Talk To Them: Just accept the fact that this is standard procedure nowadays. Audiences expect and want it. You may think it debases you, but you don't have to work the crowd like Mick Jagger. A few simple remarks will go a long way towards winning people over.

Mix Some Fizz with Your Gin: Programming pop music should be as natural as taking a bow. Learn some standards, or get some good arrangements, but make your peace with the fact that the best bridge between you and your audience is music they know by heart.
That being said, we remain strong advocates for the rigorous concert experience. Nothing can compare to the rewards of listening long, in our view. There's no reason not to produce a hardcore, evening-length program. We frequently mix and match these tactics depending on the scope of the event. Some combination of them will almost always serve you well, and for a lot of performers, they are already standard practice. After all, if the MET can do it, so can you.

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4 Comments:

Blogger Ben.H said...

Timings: absolutely invaluable for audiences, including advance notice in promotional material about how long the entire gig will be.

Talking to the audience before pieces always seems to make them like the music more. It doesn't matter much whether or not you can successfully explain anything to them, as long as you are seen to make an effort. I usually play my stuff at more rock-oriented type events where stage banter is not the expected norm, but I usually try to say a bit about what I'm going to play. At it least it makes you seem a bit different, like a harmless eccentric.

Supertitles: intriguing idea.

Pictures: no. They always, always, always suck. People interested enough to come to your concert are smart enough to know that the video projections look clumsy, inappropriate, self-indulgent and distracting. Maybe if the video artist understands the concert situation and has worked with the musicians right from the start of planning the whole evening, but even then... I still shudder remembering the time I took some art-savvy friends to experience a new music gig, and they walked out halfway through because the slide-show was such a crude and amateurish "cool dad" distraction. I've never seen one that didn't undermine the quality of the music.

Really, what's needed is a range of different experiences on offer, as you suggest. Noisy gigs where you can chat with your mates at the same time, "rigorous" listening-intense concerts, six-hour meditative events - it all helps to open up a dialogue with your audience about what music's about.

I just realised I said "open up a dialogue" back there. I'm truly sorry; I'll go lie down now.

8:35 PM  
Blogger jodru said...

Right on. No gag is going to work in every situation.

And yes, pictures are almost always a mess.

But so is talking. Most performers (us included) struggle to do this gracefully. But like the visual component, the audience gobbles it up. It's worth taking the time to figure out how to do it well.

The key, as always, is to strike the right balance.

8:55 PM  
OpenID Tim Rutherford-Johnson said...

Some good advice in there.

Timings - big yes. Starting to see it occasionally in concerts here, and it's always good.

Supertitles are also a good idea (but distracting if left up all the way through a piece; fade them out after 30 seconds or so).

I think these both work because they bring the concert experience a little closer to the home listening/iPod experience. Visuals, though, I've almost never seen work: you've got some great visuals already with live musicians on a stage - ensembles should work with that first!

5:14 AM  
Blogger jodru said...

Okay, picture this:

You are performing "Pictures at an Exhibition" and you project Hartmann's original drawings while you perform.

You are performing some of Virgil Thomson's musical portraits and you project an image of the subject above the stage.

You are performing Cornelius Cardew's 'Treatise' and you project the score above the stage.

Are you guys certain that these are not sure-fire ways to increase your audience's comfort level?

We've found simple visual devices like this go a very long way towards enhancing the experience for the audience.

11:01 AM  

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